Version SubVersion 1.7a 654 New Features: Mesh Object: GTS cut Mesh Object: Cut by plane * Mesh Object: Create bump/normal map from low/highres mesh Mesh: Speed Improvements for editing of large meshes * Mesh: Bump Paint Mode Face: Paint select * Face: Hide/Show * ViewPort: Show FPS Subdivision Object: accepts now all objects * Spline: Create Mesh from Splines * Spline: Create Mesh from nested Splines * Spline: Create Mesh from Spline Crosssection * Spline: Create mesh from 2 rail 2 sweep * Spline: Create mesh from 2 rail 2 rail * Spline: Create mesh from 2 rail crossection Spline: Average Spline: Set Pivot1, Pivot2 from Vertices, from Splines Spline: Move Spline, Vertex along Pivot Axis Spline: Vertex Scale/Rotate Axis Spline: Set Axis from 2+ selected Vertices Spline Edit: Convert Selections from one edit mode to the other Spline: Set Axis from Spline first and last vertex Spline: Double Outline Spline: Create Star, smoothing value Spline: Convert Segment Selection to Vertex Spline: Create Rectangle, Rounded Corner Mesher: Vertex and Edge Radius ViewPort: Show Selection Axis Render Export: Use MS Vista Compatible Folder Hold/Restore: Use MS Vista Compatible Folder Group: copy/paste Object Selector: Icons added for hidden, excluded or locked objects Group: delete including childs Objects: Creates proper names during copy/paste, scatter, array, copyspline etc Mesher, Array, Scatter, CopySpline: Improved, collected by group Fixes/Changes: SubObject Edit: Selection Buffer adjusted according max subobject count Mesh: Smooth Crash fixed Reference Object: AutoUpdate does not work Crosssection, Loft Object: Use LCM to find optimal polygon segment count Object Select: Logic of filter changed Edit Spline: Display changed Spline: Create Splines, end with return or shift return Spline Vertex: break does not work properly Window Manager: Load Set from Registry during startup did not work View Background: Smart Handling if image is not found, reload keeps old settings Create Star: Distortion in degree Spline: Vertex Round takes care about angles greates then 180 deg and also works in other planes then yx Bpatch: Improvements View Port: Show normals/winding: if color total black, normals are shown colored ISOSurface: wrong bounding box fixed Objects: move to mesh crash fixed Object: Select Related, does not works with multiple references OpenGL: Set bitdepth to desktop bit depth Missing Materials during File import crashes export 1.7 570 New Features: Viewport Rendering: quick shading modes UserInterface: new Toolbar Material: new create dialog File Menu: MRU added View Port: Buttons for Move, Zoom and Rotate added View Port: Buttons for Viewtype, Shading Modes and other settings added Image Map Finder: Discard missing maps Image Map Finder: Replace found and not found maps RIB Rendering: Integration as external renderer, suport for RenderMan, BMRT, Entropy, Aqsis and Gelato Wavefront (*.obj) import: Redesigned material parser (Xfrog + Poser) Pov-Ray Rendering: Cartoon shader Pov-Ray Rendering: Spherical Camera Pov-Ray Rendering: $(homepath) in "add. Settings" and "direct Material Definition" gives path rh3 file Pov-Ray Rendering: New option, save images in home folder Pov-Ray Rendering: ouput file type View Rotate:shift/ctrl enables smaller rotate steps Last folders for scenes, import, materials and image maps are stored seperately Material Editor: Save Material saves image map search path as well Fixes/Changes: Menu: View Port Types, Shading Modes and other Settings added to Menu->View 3D File Import Dialog: make custome filedialog with button for options and help Background Image: new hotkey Ctrl F5 Browse for folder: redesigned Browse for Image Maps: store last used folder View Port: Click into viewport brings view on top Material Editor Jumps to material of first selected object Face/Spline: Add MatId shows material selector box OpenGL: Internal Problem with display list if surface is added, fixed File load/import: problem with scene name, fixed 3D File Import does not find files in same dir, fixed Problems with _makepath and splitpath, fixed All FileSelector Boxes for Image Maps now with Preview TIF, PNG: file reader redesigned, proper support for alpha information Camera: Roll angle is supported in Viewport Face Bevel Rounded: Segs did not work, fixed Object: Align Box did not show, fixed Show Normals/Winding for subobjects does not work properly Scene Light mode: can not be activated in edit mode Face Copy along Spline: First alignment wrong Loft Object: Reorient did not work properly Spline Vertex Camfer: Rename to round Truespace Import (cob_in): registry problem fixed VRML Import (wrl_in): wrong specular value fixed VRML Import (wrl_in): faulty normal indices fixed Face Bevel: extrude and outline by mouse 1.6a 516 New Features: Object: Iso Surfaces Object: New Flag "exclude from export" Spline: Arrange Spline: Sort Face: Extrude random/noise Face: Copy Vertex: Translate along random/noise normal Materials Editor: Delete Double Material Materials Editor: Copy/Paste parts Object Selector: Exclude from Export added Object Selector: Filter childs of groups ViewPort: ShortCut for Camera Light Rendering: Advanced Antialias Settings New Scene: if file default.rh3 is present in root folder it will be loaded during startup or new scene Shape: Text Material Editor: Show used image maps as icons, reload and edit command Material Editor: Show used procedural maps as icons Material Editor: Visual colormap editor, mirror, make equal distance command File Opendialog: Show preview for image maps RH3 fileformat: Store preview inside RH3 fileformat: Show preview and file comment during fileopen dialog Background Image Map: Quick Load function Fixes/Changes: Objects: mesh generation speed improved Spline:Last segment was not optimized SplineVertex:Makefirst did not work with 2 and more splines Object Deformer: missing check for volid objects Spline/SplineVertex: Cunstructions plane did not work View: Command Frame View inculdes hidden objects, fixed View: Command Frame View did not work with edges, fixed Manual: Speperate download for help files Material Editor: name change did not work for solids, fixed Export: UVīs of solids were not exported correctly, fixed 1.6 470 New Features: VRML 1+2 import Object: Deformer, Bend Object: Deformer, Taper Object: Deformer, Twist Object: Deformer, Mirror Bevel Object: add. Scale option (instead of outline) UV Face: Relax UV Face: Select BackFace Material Editor: Delete Material (unused) Material Editor: Copy/Paste TextureLayer Material Editor: Copy/Paste Color in Colormap Fixes/Changes: View: Userview copy position, target and angle to active camera View: Zoom with Mousewheel View: 2D View, alt key centers object View: 2D View, Frame and Center View HelperObjects: improved visibility Lights: Crash fixed wo parameter limit Face: Refine2: crash if only one face selected (plane) 1.5b 451 New Features: UV Vertices: Snap UV Vertices: Align UV Face: Select Connected UV Face: Unfold UV Face: Normalize UV Face: Pack Spline: +/- keys select next/prev spline/segment/vertex Spline: Show/Hide splines Spline: Convert to Mesh: create mesh as polygon Spline: Draw Freehand: Optimize Spline: Optimize by Angle Vertex: Align to Spline works now with multiple splines Face: Select by MatId (surface selection) Face: Select polygon with greater equal number of vertices Face: Normal Smooth full object Face: Displacement Mapping Face: Refine image map Import/Export: IGES Exporter Import/Export: STL Import/Export, Ascii/Binary Object: Statistics with Vertexnumber per Polygon (mesh2 only) Object: Selector, shift double click on object opens object specific parameters Object: Additional Render specific attributes Scene: Statistics in Edit-Dialog Rendering: New Scene Options for POV-Ray Rendering: New Render Menu Fixes/Changes: Edge: Connect, Removes UV mapping Face: Double works now faster and do flip Spline Segment: Split did not work ok for linear segments, fixed Spline Vertex Scale wo Tangents now with rshift key Spline:Transform, did not work object local Zoom 2D/3D: implemented for Shapes/Splines Mouse Arrow problem, if moved over windows. Fixed Map Search Improved 1.5 420 New Features: New Viewport Settings Dialog Mesh: Unfold (LSCM) Mesh: Save UVMap, Edit Image Map Search missing Map files: Copy option added Vertex: Unweld (Disconnect) Edge: Unweld (Disconnect) Edge: select border edges (Seams) Edge: Mesh UVUnfold (LSCM) Face: select connected faces UV Vertices: Snap UV Vertices: Align UV Face: Select Connected UV Face: Unfold UV Face: Normalize UV Face: Pack Fixes/Changes: POV-Ray scene camera matches with OpenGL view (FOV fix) Obj (Wavefront) import improved (Rhino3d, Poser) RH3 File load crash fixed: missing camera helper object Map Search problem fixed 1.4f 375 New Features: Loft Path shows detailed info Mesh Smooth: Flip normals added Edge:Slide Mouse and Numeric input Edge:Makes Splines should work with several edge chains Face: Select Edge Border Face: Set Pivot from Normal Vertex: Align to Spline Mesh: Cleanup of not referenced matidsīs Vertex: Mirror Plane Object: Transform Local Modelling with Construction plane View: show/hide local axis (key->k) Object: Set pivot1 from object Object: Translate along Pivot Axis Fixes/Changes: Crossection single shape does not show mesh Crash if start/end vertex of spline is used with break command SplineElement Selector: wrong open/close indicator Merge Shape crashes Interpolate for Loft did not work, Isteps is set to 1 View transform with RM and alt key faulty Mesh Extrude: wrong Matid in face wall fixed Mesh Triangulate: algrythm for complex faces improved Edge:Slide does nor work properly Triangulation: Crash Edge: Bevel, Crash 1.4e 327 New Features: Fast Render MeshObject: Create Face Map Fixes/Changes: Crash during multiple mesh Import Crash if MSubDiv object was merged Crash Open/Close empty Material editor Mesh Subdiv: Mesh Smothing adjusted 1.4d 325 New Features: MaterialEditor: Doubleclick on object list opens object properties Compound objects: Autoupdate flag in common attributes Vertex: Scale along pivot axis Face: Distance Measure Edge: Distance Measure Vertex: Distance Measure Edge: Angle Measure Fixes/Changes: 1.4c 315 New Features: Vertex: PutOn Vertex: Weld, change selection order Vertex: Rotate around Pivot Axis Edge: Rotate around Pivot Axis Vertex: Move along Pivot Axis Face: Set Pivot/Pivot1 from COG Edge: Set Pivot/Pivot1 from Edge Mid Vertex: Set Pivot/Pivot1 from Edge Mid Object/Mesh/Spline Edit: Numeric Input (TAB) Objects: Locked objects are not selectable by mouse Menu: Enter Edit Mode, Leave Edit Mode Pivot: Measure length of Pivot Axis Create Spline: TAB enables numeric input Fixes/Changes: Edge:Bevel: Problems with parallel Edges 1.4b 303 New Features: MeshEdit:Undo/ReDo options: -2 is no undo/redo MeshEdit:Store/Recall Selection Face:PutOn Face:Double Face:Reorient Face Normal Face:Copy UVFace Edge:Bevel Edge:Delete Vertex:SetPivot UV Face:Rotate UV Vertex UV Face:Select UV Vertex UV Face:Flip UV Vertex 1.4a 297 New Features: Face: select uv faces Mesh Object: Remove UV Mesh Object: Remove Normals Fixes/Changes: MeshEdit: all commands respect normals and uv information EditMode: swicth from face to uvface possible with selection UVView: mouse restrict up/left works now 1.4 295 New Features: Common: Position of Mainwindow is stored Common: Open Last File Scene: Material Editor Scene: render scene or material with POV-Ray Scene: Load/Save/Edit Scene options Scene: Check/Search for missing scene image maps, manage search pathes Scene: Load/Save/Edit Fog and Background OpenGL: modify aspect ration, view angle, window dimensions OpenGL: Set size of imagemaps OpenGL: Global Light Factor OpenGL: Material with QuickColor Mouse: alt key toggles snap mode Mouse: shift/ctrl restricts to up and down/left and right Object: hotkey for convert to mesh Object: Mirror by plane Light: cast no shadow and softshadows Mesh: create cylinder and spheres from edges and vertices of mesh Camera: Focal blur MeshEdit: swicth from one subedit mode to the other converts selection Vertex: camfer now with absolute radius Vertex: Connect Vertex: Select Edges Vertex: Extend selection Edge: Split Edge: Fill Hole Edge: Lift Edge: Split smoothed Edge: Make Spline Edge: Connect Edge: Rotate Edge Edge: select hole Edge: select edge loop Edge: select edge loop extension Edge: select edge ring Edge: select edge ring extension Edge: Select Vertices Edge: Select faces Edge: Extend selection Face: Bridge Face: Mirror Face: Flatten Face: Align 1 Face: Align 2 Face: Reorient Face: Select by MatID Face: Select by Normal Face: Select Edge Face: Extend selection WAV Import: Total rewritten import plugin, speed improvement up to factor 10, with may nore options POV Export: improved support for materials, camera and lights Fixes/Changes: <0.000000, -1.#QNAN0>, in 3ds files Revised image lib regarding alpha channel MeshEdit: Undo/Redo update speed increased MeshEdit: Order of selected subitems is preserved during undo/redo 1.3a 250 New Features: ScreenSets: more templates added 1.3 246 New Features: New ShortKey: and Menu entry for Show Winding/Normals/Outline New ShortKeys: change view New ShortKeys: enable/disable background image Shape Objects: New Math Object UV Editor: UV Grid Save UVMap:more options added (filled colored polygons) Objects: Copy objects along spline FaceEdit: Extrude along Spline Fixes/Changes: Subdivision Object: Renamed to HyperNurbs object Scatter Dialog: problems with radio buttons fixed 1.2 222 New Features: New Compound Object: Subdivision object ObjectEdit: select connected objects MeshEdit: face mapping, can be found under uv normal mapping new MeshEdit Mode: EdgeEdit EdgeEdit: extrude EdgeEdit: slice MeshObject: Save UVMap, added save single coloured UV Map MeshObject: Collapse UV Map and Reset MatID's Objects: ConverttoMesh, copy/move Shapes/Splines: Draw Splines back key ViewPort: Short key for show edit object only MeshEdit: Face/Edge/Vertex Selector, flag "show selected only" added Fixes/Changes MeshEdit: Triangle Subdivide supported ViewPort: 3D translate adjusted Scene Changed Flag Delete Object button in object selector Show Max Distance in Vertex Weld dialog Scene Budget Information: Total triangle count should be shown always Boolean Mesh Operation improved 1.1 204 New Features: Background Image: Manual position/sizing of image FaceEdit: Bevel redesigned works now as defined FaceEdit: Inset redesigned works now as defined FaceEdit: new command Outline FaceEdit: New flag "keep connected face together" FaceEdit: New flag "use common face pivot center" FaceEdit: New flag "use averaged transformation normal" MeshEdit/FaceEdit: Subdivide Algorithm revised, soft Mesh border, soft surface border, subdivide strength VertexEdit: Camfer VertexEdit: Crackle1 improved VertexEdit: Collapse with Range (-1 = collapse everything) UVVertexEdit: Collapse and Weld implemented, works like VertexWeld MeshObject: new command "Calculate BoundingBox" Groups: Select Parent Groups: Select Child Scene: Scene Options (scene comment + scene budget) added SplineVertexEdit: Camfer SplineVertexEdit: Weld Object Properties: object triangle budget added FaceEdit: Multiple Bevel Bevel Object: redesigned bevel engine Box Object: added segment settings FaceEdit: Bevel Rounded View port: Settings are now stored in rh3 file Fixes/Changes Mouse Up Movement gives positive values for Face Extrude/Inset etc Object: SOF renamed to Lathe SplineSegmentEdit: make arc works now also if splines is rotated out of x/y plane FaceEdit: Subdivide works now as defined Object: Hide deselects everything Loft: SmoothInterpolation now handles last Segment correct VertexEdit: Extrude renamed to border extrude SplineSegmentEdit: smooth/arc angle 0 gives linear segment Object: ArrayCopy, number of copies per dimension adjusted, values now reflect resulting numbers Status line/Object Properties Shows now TriangleCount instead of Polygon Count Loading image files in RH3 files failed when moved to other location SplineVertexEdit: MakeFirst vertex does now work also with open splines SplineVertexEdit: Split, support now more then 2 new segments FaceEdit: ratio (height to width) added SplineEdit: outline adds now copy flag SplineEdit: Weld averages selected vertices Some Hot keys Changed 1.0 189 New Features: Undo/Redo: user setting for undo depth Object Properties: show always textures Groups: child inherit lock and hidden flag from parent object Short keys for Hide Object (h) View ports: Back, Left and Bottom view View port: show/hide local axis View port: box render mode FaceEdit: Subdivide: subdivide sel.faces FaceEdit:Move to Mesh/Copy to Mesh: copy/move faces to new mesh FaceEdit: Refine: make quads/triangles/edge only FaceEdit: Normal Smooth VertexEdit: Snap: Snap vertex according snap options VertexEdit: Select Faces: selects faces that belongs to selected vertices VertexEdit: Make Spline: creates a spline from sel. Vertices VertexEdit: MakeFace1: creates face from unsorted vertices VertexEdit: Align: Aligns sel. Vertices to specific plane VertexEdit: Crackle: extrude vertices randomly VertexEdit: Crackle1: move vertices randomly VertexEdit: Extrude: extrude vertices Fixes Loft: new engine implemented Loft: Loft single shape removed Undo/Redo: Last selected sub items (vertices/faces/splines/spline segments/spline vertices) are restored Move 3D view port: move distance now according camera distance Vertex Delete can be found under vertex edit menu Face Bevel: z is now 1/x Merge Mesh: selects resulting object Geosphere: segments parameter can now be less then 3 FaceNormal calculation revised Background image: now 2 sides provided Numeric dialog for scale, rotate and translate store now values Reorient bug fixed in Array dialog Zoom to shape object works now Cross section object now stores all parameters including interpolation to file Object transformation not loaded if locked flag set Face refine worked not with triangles Vertex/Splinevertex transformations did not work properly when local axis was transformed Face refine produced too much unnecessary points